The long-awaited hybrid coaster update has finally arrived. We released the new 2.6 update on the day of the 6th anniversary of NoLimits 2. It is free for all customers of the full version of NoLimits 2.
The new hybrid coaster comes in two variations. One normal version and one LSM launch version with headrests. There is now a total of 43 different coaster styles included in the software. The new wooden support generator was completelly rewritten to fit the new hybrid styles. It gives great results for inline twist inversions out-of-the-box, and only in rare cases manual adjustments are required. There are more new features and optimizations included. Here is a shortened list of the update change log:
New coaster style: Hybrid Coaster (standard)
New coaster style: Hybrid Coaster (launched)
Two new parks demonstrating the new coaster styles
Completely rewritten Wooden Support Generator
Automatic supporting of inline twist inversions
Automatic wide supporting for heavily banked tracks
Special patterns for new hybrid coasters
Normal patterns for standard wooden coasters
Generates bolts and nuts
Rectangular steel beams can be without paint
New MSAA anti-aliasing option
Improved Shadows
Improved loading times of parks
[The NL Dev Team]
Merry Christmas
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The dev team wishes a Merry Christmas to all our customers. A new update is coming soon. We will try to release it on the day of the 6th anniversary of NoLimits 2. It will feature a long awaited new coaster style, called the hybrid coaster. We are very proud to show you some screenshots for the first time. I hope you enjoy the result of our work.
The screenshots show Trevor Stacy's (RideWarriorNation) and Lukas Mohrbacher's (Bear) SAGE park. We are happy to include this park into the new update. The new coaster style will come with an improved wooden support generator which now allows to create proper supports for heartline twists and similar inversions. It will also work with standard wooden coasters. For the screenshots above, no additional manual tweaking was done. All supports directly came out of the support generator. The update will contain a couple of other new features, too, such as improved anti-aliasing options and optimizations. We hope you have some relaxed holidays.
[The NL Dev Team]
New Update 2.5.5.0 Released. NoLimits 2 Available for Mac now!
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We are proud to have released a new update for NoLimits 2 with cool new features and all new Mac compatibility.
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Here is a list of the most important changes...
Mac version is now available
NL2 now fully supports the Mac. It is a native port for macOS using OpenGL 3.3/4.1. It is available on Steam. Please make sure to check the requirements before purchasing. We recommend a fast graphics card such as a discrete Radeon or GeForce solution, especially when running high resolutions on Retina displays. On older and slower Macs, it might make sense to use fullscreen mode with a lower resolution.
New Tilt Track Element
Easy to use, works just like a transfer track
Timing and tilt angles can be customized
Works for all coaster styles
New Scenery Objects
New set of gray rocks and stones
New set of brown rocks and stones
New wind power plants
New high performance forest objects for backgrounds
New high performance pine tree
New Parks
Tilt Coaster Park demonstrating the new tilt element
Rock-it Man Park demonstrating the new scenery objects
Both new parks are fully optimized for VR
Many internal optimizations
Better utilization of CPU cores for higher framerates
Special optimizations for CPUs with many cores (Ryzen)
Lower latency frame times for better VR experiences
Higher scripting performance
[The NL Dev Team]
New Update 2.5.1.0 Released
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Main new features and changes:
New borderless window mode
More optimizations for multi-core CPUs (around 4% higher framerates)
Faster loading of DAE files
Improved block system scripting
Various bug fixes and improvements
[The NL Dev Team]
New Update: NoLimits 2.5 Released
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We are proud to have released the new major update for NoLimits 2 with lots of new features.
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Here is a list of the most important changes
New Deferred Shading Renderer
This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:
Improved Light Source Rendering
Engine scales much better with high number of light sources
Scales much better with high end graphics cards by reducing driver load (less draw calls)
Even light sources that are very far away will be rendered
Improved computation using linear color space for more realistic visuals
New Graphics Effects
Custom implementation of Screen-space Ambient Occlusion (SSAO) greatly improving visuals
Bloom effect
Sun shafts effect
High Dynamic Range lighting with adaptive iris effect (works great together with bloom effect)
New underwater caustics effect
Smarter Engine
New automatic occlusion detection system (manual occluders are rarely needed anymore)
Improved light shafts with higher quality and performance (allows much cooler light effects, such as lasers)
SMAA anti-aliasing (Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Belen Masia, Fernando Navarro and Diego Gutierrez.) for best trade-off between performance and quality
New Park Objects
New park lamp set (over 20 new scene objects)
New fence set (over 13 new fence types, each coming with multiple variations)
New bench set (over 15 new scene objects)
New trash can set (5 new scene objects)
High Definition foliage set (10 new scene objects)
Improved Sound Effects
Various coaster styles have received brake sound updates