Monthly Archives: June 2013

NoLimits 2 Preview: Tech Demo Video

The NoLimits Development Team is proud to show a video of the NoLimits2 engine. As you can see, the NoLimits2 engine is fully capable of simulating complex fun fair rides. In order to prove that, we created the video below. It features a full blown complex flat ride at a fun fair scene.

Here is an incomplete list of effects you see in the video.
Tech Demo Video ‘Tango’

  • Flat ride scene object ‘Tango’
  • Olympia Looping track imported from NL1
  • External ride view for ‘Tango’ and camera flight
  • Invisible coaster track used for path as part of the camera flight
  • Various additional lights all over the place, some are casting shadows
  • Volumetric fog effect using Z-Feather sprites
  • Volumetric light effect
  • Halo effect
  • Special spot lights with projected textures
  • Complex scripting controlling lights, flat ride objects and effects
  • Animated light textures created with internal tool
  • Dynamic Day/Night cycle
  • Motion blur
  • Walk mode
  • Scripted music (.ogg files)
  • The first onride scenes were made using NL1

Hardly any post processing was used to make this video. Except for the video transitions and added text, everything comes directly from the engine. The motion blur effect is a non-realtime special effect part of the new improved AVI/MOV export. It is a professional feature to be used to simulate the shutter and exposure time of a real video camera. All the animations except for the coaster itself and the lights on the coaster loops and lift were made possible using the internal scripting language. Some special effects are a clever combination of special material settings, scripting and 3ds object triangles. Everything is user-land, that means users will be able to create similar rides, as long as they are familiar with scene object modelling (.3ds or .lwo) and have some advanced programming skills in an object oriented language. The engine’s scripting language is my own design, it is object oriented and combines a subset of features from Java and C#. The team hopes you enjoy the video. Hopefully the video will make your wait for the final product less annoying. We are about 95% done with it, the ToDo list gets smaller each day.